2014年5月2日 星期五

[Connection] Wearable Design Lesson Plan



Computational Fashion @ Eyebeam
For this lesson, a class of 11th grade students will be visiting Eyebeam Art + Technology Center for a field trip. Students would look at various artists who use digital media creatively as a general introduction, and then participate in a workshop on the theme of Computational Fashion, an Eyebeam initiative bringing together artists, fashion designers, scientists, and technologists to explore emerging ideas and develop new work at the intersection of fashion and technology. Students will have the choice to participate in one of the 3 workshops: 

1) Smart Textiles: Fashion That Responds 

2) "Fashion and the Body" Panel + Wearable Tech Demo

3) Costumes as Game Controllers: The Lightning Bug Game

Students will write a reflective paper on their expereince in the workshop oulinging what they learned and what role and impact does wearable technology play and have in current world? Students will be separated into 3 groups for a short presentation introducing their workshops to others who haven't had the chance to participate.




Computational Fashion

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